POP1STATS

Matadors

  • Semi-auto
  • 4 pellets
  • Dual wield
Stats per star
1★2★3★4★5★
Damage2024283236
Headshot2024283236
Magazine88888
Max shots per second88888
363228242012
0 m4 m24 m max

The Matadors are a pair of sawn-off shotguns in Population: One, carried one in each hand. Each shell is 4 pellets.

What the stars change on the Matadors

Damage grows with the stars: 20 damage a shell at one star, 36 at five, head or body.

The magazine holds 8 shells at every star.

A star changes nothing else: not the reload, not the range or the falloff, not the aim down the sights.

How the Matadors fire

One shell per pull of the trigger. A pull within 125 ms of the last shell does nothing, so the Matadors fire at most 8 shells a second; under that, the player's trigger finger sets the pace.

Reloading is a snap of the wrist, one gun at a time. Nothing in the game times a reload.

A shell is 4 pellets of 5; the 20 is every one of them landing.

They are carried as a pair, one in each hand.

Playing the Matadors

They are the only shotgun whose damage grows with the stars, from 20 damage a shell at one star. They have the shortest range of any gun: full damage ends at 4 m and the pellets stop at 24 m.

Shots to down with the Matadors

A player has 100 health and up to 100 shield. On health alone the Matadors down in 5 shells. Through a full shield it takes 10 shells, if everything lands.

At five stars: 3 shells on health alone, 6 shells through a full shield.

Where the Matadors stop hitting hard

Full damage out to 4 m. Past that a shell does 18 damage and falls to 12 over the next 20 m, then stays at 12 out to the Matadors' 24 m range.

A pellet travels at 400 m/s, so a target moving sideways at distance has to be led.

Matadors or DT11 and M1014

The DT11 does 96 damage a shell, up to 5 shells a second. The M1014 does 77 damage a shell, 3 shells a second.