| 1★ | 2★ | 3★ | 4★ | 5★ | ||
|---|---|---|---|---|---|---|
| Damage | 77 | 77 | 77 | 77 | 77 | |
| Headshot | 77 | 77 | 77 | 77 | 77 | |
| Magazine | 6 | 6 | 6 | 6 | 6 | |
| Shots per second | 3 | 3.3 | 3.6 | 3.9 | 4.2 |
The M1014 is an automatic shotgun in Population: One. It holds 6 shells of 7 pellets and does 77 damage a shell when every pellet lands.
What the stars change on the M1014
A better M1014 doesn't hit harder. Every star does 77 damage a shell, head or body.
The magazine holds 6 shells at every star.
A five-star M1014 also fires faster: 4.2 shells a second against 3.
Every star also tightens the spread, so more pellets land at the same distance.
A star changes nothing else: not the reload, not the range or the falloff, not the aim down the sights.
How the M1014 fires
Hold the trigger and it fires 3 shells a second until the magazine is empty: 2 s of fire at one star.
Reloading is done by hand: the magazine to the well, then the rack. Nothing in the game times a reload.
A shell is 7 pellets of 11; the 77 is every one of them landing.
Playing the M1014
It does less damage a shell than the DT11 and holds three times as many shells. Its stars raise its rate of fire. Full damage ends at 5 m.
Shots to down with the M1014
A player has 100 health and up to 100 shield. On health alone the M1014 downs in 2 shells. Through a full shield it takes 3 shells in about 0.7 s, if everything lands.
Where the M1014 stops hitting hard
Full damage out to 5 m. Past that a shell does 65 damage and falls to 35 over the next 24 m, then stays at 35 out to the M1014's 30 m range.
A pellet travels at 400 m/s, so a target moving sideways at distance has to be led.
M1014 or DT11 and Matadors
The DT11 does 96 damage a shell, up to 5 shells a second. The Matadors do 20 damage a shell, up to 8 shells a second.