POP1STATS

Katana

  • 15% faster
  • Straight to health
  • Bullet shield
Stats
Damage25–75
One hand15% faster
Two hands10% slower
Bullet shieldIn two hands
25 at 4.5 cm75 at 45 cm

The Katana is a sword in Population: One that also works as a shield. A swing does 25 to 75 damage, and held in both hands it raises a shield that stops bullets.

What the Katana does in Population: One

A blade works differently from a gun. A swing's damage comes from how far the blade travels, not how hard the arm is thrown, and it goes straight to health: a shield or armor does nothing against it. The Katana swings for 25 to 75 damage, so one full 45 cm slash takes 75 of a player's 100 health. There are no headshots with a blade; a hit is a hit.

One hand makes the player 15% faster than empty-handed, two hands 10% slower; the damage is the same either way.

The Katana shield

Held in both hands, the Katana opens a shield about 1 m wide and 1.5 m tall in front of the blade. It never breaks. It stops every bullet except the holder's own and blocks other blades. Whether a blast gets through it is not confirmed.

How a swing works

  1. 1
    Swing fast to start
    A swing begins once the blade moves 4 m/s.
  2. 2
    Longer swings hit harder
    25 once the blade has moved 4.5 cm, up to 75 at 45 cm. Speed adds nothing.
  3. 3
    Keep it moving
    Slower than 2.5 m/s on average and the swing ends.
  4. 4
    Pulling back pauses it
    Moving back toward where the swing started adds nothing, but keeps what it had.
  5. 5
    One hit per player
    The same player can't be hit again for 0.2 s.

Playing the Katana

In one hand it makes the player 15% faster on their feet. In two hands it makes them 10% slower and raises the shield. A full swing needs 45 cm of travel.

Katana or Knife, Excalibur and Cyberblade

The Knife: 35 damage on every hit, 15% faster in hand, one hand only. The Excalibur: 25 to 75 damage, 25% faster in hand, one hand or two. The Cyberblade: 25 to 75 damage, 25% faster in hand, one hand or two.