POP1STATS

Excalibur

  • 25% faster
  • Straight to health
Stats
Damage25–75
One hand25% faster
Two hands25% faster
25 at 4.5 cm75 at 45 cm

Excalibur is a sword in Population: One. A swing does 25 to 75 damage, and holding it makes the player 25% faster on their feet, in one hand or two.

What the Excalibur does in Population: One

A blade works differently from a gun. A swing's damage comes from how far the blade travels, not how hard the arm is thrown, and it goes straight to health: a shield or armor does nothing against it. The Excalibur swings for 25 to 75 damage, so one full 45 cm slash takes 75 of a player's 100 health. There are no headshots with a blade; a hit is a hit.

In one hand or two the player moves 25% faster than empty-handed; two hands change nothing about the damage.

How a swing works

  1. 1
    Swing fast to start
    A swing begins once the blade moves 4 m/s.
  2. 2
    Longer swings hit harder
    25 once the blade has moved 4.5 cm, up to 75 at 45 cm. Speed adds nothing.
  3. 3
    Keep it moving
    Slower than 2.5 m/s on average and the swing ends.
  4. 4
    Pulling back pauses it
    Moving back toward where the swing started adds nothing, but keeps what it had.
  5. 5
    One hit per player
    The same player can't be hit again for 0.2 s.

Playing the Excalibur

Its numbers are the same as the Cyberblade's. It does the Katana's damage and moves the player faster, but has no shield.

Excalibur or Knife, Katana and Cyberblade

The Knife: 35 damage on every hit, 15% faster in hand, one hand only. The Katana: 25 to 75 damage, 15% faster in hand, a bullet shield in two hands. The Cyberblade: 25 to 75 damage, 25% faster in hand, one hand or two.